Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 16, 2005, 12:50 PM // 12:50   #21
Academy Page
 
Join Date: Jun 2005
Advertisement

Disable Ads
Default

alex weekes is reading! already posted a link but what the hell

Profession: Assassin

*has a base 3 energy regen pip

Attributes:

Stealth
Knife Mastery
Assassination
Gadgetry

Armors:

Assassin Garb - 60 AL, en bonus per armor piece (similar to ranger's druid armor)
Battle Garb - 65 AL, + 10 AL vs Physical
Duelist Outfit - 65 AL, + 15 AL while in a stance

Weapons:

Knife/Dagger - 9-25 damage; same attack speed as swords/axes

Sample Skills:


Stealth

- primary attribute of stalkers, increases base movement speed by 0.75% per point in this attribute


Lightfoot (10 en, 45 secs recharge) - Stance

For 6-18 seconds, you move 25% faster and do no set-off traps.


Shadow Clone (10 en, 3 sec cast, 45 secs recharge) - Skill

Create a Shadow Clone at this location. The clone dies after 6-24 seconds.


Silence (10 en, 3/4 sec cast, 30 secs recharge) - Melee Attack [Elite]

If this attack hits, you attack for +12-24 damage and disables the target's 'spells' and 'shouts' for 5-15 seconds.


Shadow Form (15 en, 1 sec cast, 45 secs recharge) - Skill [Elite]

Remove all enchantments. For 8-18 seconds, you have a 75% chance to 'evade' attacks and cannot be targeted by hexes and enchantments.


Signet of the Chameleon (2 sec cast, 30 secs recharge)- Signet [Elite]

For 8-13 seconds, you are undetectable by radar and can only be targeted manually*.

*Auto-targeting through 'Next Target' (usually Tab), 'Target Closest' or 'Previous Target' will not work. Can only be targeted manually via mouse-click. Note that this is not invisibility per se.


Knife Mastery

- a weapon attribute similar to the sword, axe and hammer mastery of Warriors

Deep Thrust (6 adrenaline) - Knife Attack [Elite]

If this attack hits, you strike for +10-24 more damage and your target suffers Bleeding for 5-21 seconds. This attack has 20% armor penetration.


Wild Swing (5 en, next attack, 10 secs recharge) - Knife Attack

If it hits a non-moving target, this attack interrupts that target's current action and deals no damage. If it hits a moving target, then you strike for +5-17 more damage.


Assassination


Finishing Blow (9 adrenaline) - Melee Attack [Elite]

If it hits and your target is already suffering from Bleeding, you inflict Deep Wound, lowering your target's health by 20% for 8-18 seconds and strike for +12-24 damage. If the target is already suffering from Deep Wound then you strike for double damage.


Hunter's Blow (10 en, next attack, 10 secs) - Melee Attack

If this attack hits a fleeing enemy, you strike for +5-17 damage, and your target suffers from Crippled and Bleeding.


Killer Instinct (6 adrenaline) - Stance

For the next 5-10 seconds, you attack 33% faster and score critical hits. Lose all adrenaline when Killer Instinct ends. Killer instinct ends prematurely if you use a non-attack skill.


"You're mine!" (5 en, 20 sec recharge) - Shout [Elite]

For 3-7 seconds, your target is easily interrupted.


Gather Momentum (5 en, instant, 30 sec recharge) - Skill [Elite]

For the next 5-10 seconds, you gain adrenaline and energy regen while moving. The amount of adrenaline and energy you gain depends on your rank in Assassination and your movement speed.


Concealed Weapon (5 en, instant, 15 sec recharge) - Stance

For the next 5-10 seconds, the next time your attack is 'blocked'. Concealed Weapon deals 10-46 damage to your attacker and begins 'Bleeding' for 3-21 seconds.

Gadgetry


Trip Wire (15 en, 2 sec cast, 30 sec recharge) - Trap

When Trip Wire is triggered, all foes in the area are knocked-down. Trip Wire expires
after 90 seconds. While activating this skill, you are easily interrupted.


Smoke Screen (10 en, 2 sec cast, 20 sec recharge) - Trap

For 10 seconds, creatures adjacent to this location has a 50% chance of evading incoming attacks.
While activating this skill, you are easily interrupted.


Screamer (15 en, 2 sec cast, 15 sec recharge) - Preparation

For the next 12 seconds, your physical attacks deal 3-9 more damage. Screamer ends any stance
used by your target if your attacks hit.


General Skills


Dual Wield (0 en, 0 cast, 0 recharge) - Skill [Elite]

Use dual weapons. Whenever you have Dual Wield equipped, you can equip a melee weapon on your off-hand slot. (works similar to Charm Animal)


Blazing Speed (5 en, 15 seconds) - Stance

For the next 8 seconds, you move 33% faster but take double damage.
KonohaFlash is offline   Reply With Quote
Old Nov 16, 2005, 12:57 PM // 12:57   #22
Lion's Arch Merchant
 
judge1121's Avatar
 
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
Default

Nice ideas and i hope they take them. but maybe they should make instead of shouts... whispers
judge1121 is offline   Reply With Quote
Old Nov 16, 2005, 12:58 PM // 12:58   #23
Frost Gate Guardian
 
Mesmerized's Avatar
 
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
Default

Usefulness for PvE and PvP eh.. lets see here.. what comes in mind here would be maybe a type of Barrage skill, using Shuriken for either AoE damage or AoE conditioning.

Shuriken Fury
Elite
Casting: 2s, 5e, 30 regen (45? 60?)
Unleash a fury of shurikens upon up to 6 targets. If hit, shurikens cause poison for (9-17) and bleeding for (9-17). (Conditional times can be worked on)

But yeah thats one example I can throw together.. anyways, class time, I'll be back
Mesmerized is offline   Reply With Quote
Old Nov 16, 2005, 01:01 PM // 13:01   #24
Wilds Pathfinder
 
jonnybegood's Avatar
 
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
Default

Quote:
Originally Posted by Alex Weekes
Some good ideas here, makes for interesting reading . I'd like to encourage everyone to think a little outside-the-box ... we're talking about C2 here, so that means you are not necessarily limited to existing game mechanics for suggesting ideas.

How inventive are you? Keep in mind, however, that the Assassin will be just like the existing Professions in that skills and attributes should have a use for both PvE and PvP.
I love it the way the devs are making it feel like you'r making the game(just without the chore of programing)
jonnybegood is offline   Reply With Quote
Old Nov 16, 2005, 01:04 PM // 13:04   #25
Wilds Pathfinder
 
jonnybegood's Avatar
 
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
Default

Also i smell i new runner besides those wars and rangers.
jonnybegood is offline   Reply With Quote
Old Nov 16, 2005, 01:07 PM // 13:07   #26
Lion's Arch Merchant
 
BeowulfKamdas's Avatar
 
Join Date: Jun 2005
Guild: none atm
Profession: W/E
Default

i think that thinking up a new primary attribute is really going to be tough, ones that increase attack speed or movement speed would be really unbalanced in my opinion.

Weapons: Knife w/ Throwing Knives as an offhand item
Tonfar (more defensive (maybe have +x armor))

my best idea would be:

Martial Arts: for each attribute point allocated, stance duration increases by x%.

Then the assassin will be filled with cool but short duration stances so that only a primary assassin could use them effectively (or to its full potential).

Knife Mastery

Dual Weilding {E}: If you are equiped with a throwing knife offhand, for 2-7 seconds you strike twice per attack and suffer 20....10 AL penalty.


ps i made professor! /bow

Last edited by BeowulfKamdas; Nov 16, 2005 at 01:24 PM // 13:24..
BeowulfKamdas is offline   Reply With Quote
Old Nov 16, 2005, 01:08 PM // 13:08   #27
Lion's Arch Merchant
 
judge1121's Avatar
 
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
Default

well not shuriken maybe knives cause if u add shuriken then u add more weapons
Oh and for weapons knives or daggers. taking the minimal for axe and swd. 6-15 as max dmg but with a higher speed rate than swds and axes. the second weapon for dual wield would then make it 12-30.
If all else the assasin should have lower armor but the stealth should give a chance for ppl to dodge, with a certain percentage, all projectiles and all weapons, but not aoe.
and i think guildwars has done many stuff but in general so they need new stuff for assassin. so how about meditation, or rituals type of things. kind of like preparations and stances.
judge1121 is offline   Reply With Quote
Old Nov 16, 2005, 01:23 PM // 13:23   #28
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: ANZ
Default

Skills:

Blink
instantly teleport beside the targetted foe or ally.
Should have short activate time and low mana

Blink strike
instantly teleport beside the targetted foe and do a instant, critical hit dealing x amount of damage

Fast initial attack (stance)
The first attack(normal attack) will hit instantly, but the next attacks will be at normal hit speed. This will be renewed after x seconds.

Strike of Sacrifice
Dealing x amount of damage, after this hit you will be weakened for x seconds

wind walk (Stance)
Your character will look highly-transparent and move n % faster. This stance ends if you attack.

Scimage (similar to War3 Blade master)
For n seconds your character will be seperated into 3 identical looking characters. 2 Will be computer controlled fakes and only one of them will be your real body. The fake character can take damage but it cannot deal damage.
KelvinC is offline   Reply With Quote
Old Nov 16, 2005, 01:26 PM // 13:26   #29
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

Quote:
Originally Posted by KelvinC
Skills:

Blink
instantly teleport beside the targetted foe or ally.
Should have short activate time and low mana

Blink strike
instantly teleport beside the targetted foe and do a instant, critical hit dealing x amount of damage

Fast initial attack (stance)
The first attack(normal attack) will hit instantly, but the next attacks will be at normal hit speed. This will be renewed after x seconds.

Strike of Sacrifice
Dealing x amount of damage, after this hit you will be weakened for x seconds

wind walk (Stance)
Your character will look highly-transparent and move n % faster. This stance ends if you attack.

Scimage (similar to War3 Blade master)
For n seconds your character will be seperated into 3 identical looking characters. 2 Will be computer controlled fakes and only one of them will be your real body. The fake character can take damage but it cannot deal damage.
Lame. Sorry, but I had to say it.

You're whole list is a rip off of the Blademaster. I would hope for some more original ideas...

Last edited by Mordakai; Nov 16, 2005 at 01:31 PM // 13:31..
Mordakai is offline   Reply With Quote
Old Nov 16, 2005, 01:28 PM // 13:28   #30
Lion's Arch Merchant
 
BeowulfKamdas's Avatar
 
Join Date: Jun 2005
Guild: none atm
Profession: W/E
Default

haha, dota fan

blinking would be cool but it would open a ton of holes in pve and be way too cool in pvp
BeowulfKamdas is offline   Reply With Quote
Old Nov 16, 2005, 01:33 PM // 13:33   #31
Ascalonian Squire
 
Doooom's Avatar
 
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
Default

New assassin ability:

Flip out and kill people (25 energy, 45 sec recharge)
Character flips out and gets all pissed off and kills everyone on the whole screen. All allies' abilities are disabled for 5 seconds while they crap their pants because it's so freakin' cool.

*Apologies to www.realultimatepower.net*
Doooom is offline   Reply With Quote
Old Nov 16, 2005, 01:38 PM // 13:38   #32
Lion's Arch Merchant
 
judge1121's Avatar
 
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
Default

how about a deadly skill that has a 10% to hit. like does 4 times as much dmg. also how a bout a stance or prep that gives u some where around 100% armor penetration or less. with a weak dmg like i mentioned b4 the max dmg it would do would be 17-42. or at least a skill that nulls armor or gives 100% penetrating with a critical in it kinda like a wild blow.
judge1121 is offline   Reply With Quote
Old Nov 16, 2005, 01:55 PM // 13:55   #33
Permanently Unbanned
 
Mr D J's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Doooom
New assassin ability:

Flip out and kill people (25 energy, 45 sec recharge)
Character flips out and gets all pissed off and kills everyone on the whole screen. All allies' abilities are disabled for 5 seconds while they crap their pants because it's so freakin' cool.

*Apologies to www.realultimatepower.net*
I love this skill ima play play assassin for sure now
Mr D J is offline   Reply With Quote
Old Nov 16, 2005, 02:01 PM // 14:01   #34
Ascalonian Squire
 
Doooom's Avatar
 
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
Default

Adding to Flip out and kill people skill: If you're wearing ninja gear then you don't have skills disabled and person performing skill gives you fries.

And instead of a pet you get a super-hot girlfriend and when anyone sees her they pop 16 boners.

Last edited by Doooom; Nov 16, 2005 at 02:04 PM // 14:04..
Doooom is offline   Reply With Quote
Old Nov 16, 2005, 02:39 PM // 14:39   #35
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

OK, back on track here:

What about a Disguise Ability?

In PvE, you could take the shape of the creatures you're fighting, and not be attacked.

In PvP, you could disguise yourself as another Profession to avoid being the primary target.

Disguise would end when you attacked (or, maybe not. Maybe force the enemy to figure out who's the Assassin!)

Last edited by Mordakai; Nov 16, 2005 at 02:42 PM // 14:42..
Mordakai is offline   Reply With Quote
Old Nov 16, 2005, 03:16 PM // 15:16   #36
Frost Gate Guardian
 
Mesmerized's Avatar
 
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
Default

Alright first off, if you're gonna be douchebags and throw random "Assassins suck BLEH!" comments in this thread, get lost, theres already probably 5 threads for this. This is for actual ideas, not "Kill everybody on screen, 5 energy," so just get lost if your gonna be a jerk. Thanks.

Anyways, I'm back, and so far I came up with ideas for two of the Assassins 4-5 attribute lines. The first is Claw and Dagger Mastery, which is similar to warrior masteries, and also works off adrenaline (i'll get to reasoning why later), and the second is a type of Shuriken Throwing Mastery, which is a kind of spinoff of bow mastery.

C&D Mastery would include some skills such as:

Swift Strike
5 Adrenaline
Attack cannot be Evaded and deals +(1-16) damage.

Arterial Slash
4 Adrenaline
If this attack hits, the opponent begins bleeding for (8-21) seconds.

Arterial Gash
7 Adrenaline
If this attack hits a bleeding foe, that foe takes +(3-8) damage and suffers a deep wound.

Backstab {E} --- reread whole post, I attribute this one to Murder in China
Lose all adrenaline
If target foe is blind, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.

As you can see, they're pretty much identical to warrior swordsmanships, so there isnt much loss of balance there. Anyways.. *flips through pages* ah another idea:

Assassins Primary Attribute could hold skills such as:

Envenom
Enchantment
15e
Apply deadly poison to your weapons for (8-30) seconds. Poison lasts for (5-10) seconds.

Shadow Step
Skill
10e, 30s regen
For (8-15) seconds you run 33% faster, and your aggro bubble decreases to (95%-55%) its original size.

Dual Wield - I like the idea that it could work like Charm Animal, SO:
Passive Skill
Allows you to wield two claws or daggers, one in each hand, at the cost of lowering each claws damage to only (50-65%) of actual damage.

Alright, you might ask, well pfft.. dual wielding would be overpowered! Well, here's my thoughts on it:

First off, "at the cost of lowering each claws damage to only (50-62%) of actual damage." Dual wielding with base stats in the assassins primary would lower each weapons damage to half. So say we have two 15-22 claws, it would be 7-11 damage, but per hand, which would then average the damage out back to what would be 15-22. You might say, but what about absorb and -damage? Thats where the points into the primary come to play. At level 12, the weapons damage would only decrease to 62% of its max damage, therefore helping to combat the -damage and absorptions.

Next, I went over some pros and cons of dual wielding.

Pros: Double adrenaline, double vampiric/zealous, and maybe possible availability for a chance to successfully block an attack with a dagger or claw parry.

Cons: Double empathy, double spiteful spirit, and whatnot.

Anyways, again, thats what I have for now. You might be saying how double empathy could be suicide.. but think ahead.. the assassin could possibly have a hex removal, or team it with a mesmer for hex breaker.

Meh oh I forgot to include the Throwing Mastery, I think I posted it earlier, but it was a Barrage type skill that threw shuriken at multiple targets, causing bleeding and poison. It was an Elite, "Shuriken Fury" I think, but the name is ehhh.

Last edited by Mesmerized; Nov 16, 2005 at 04:13 PM // 16:13..
Mesmerized is offline   Reply With Quote
Old Nov 16, 2005, 03:40 PM // 15:40   #37
Ascalonian Squire
 
Doooom's Avatar
 
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
Default

Good lord. I'm sorry for having a sense of humor. I wasn't flaming against the assassin class, it'll be great. I just think it's funny that everyone wants assassin to mean ninja, and was saying something I (and apparently at least one other person) found humorous. I'll know better than to try to break the monotony with something remotely entertaining.
Doooom is offline   Reply With Quote
Old Nov 16, 2005, 03:51 PM // 15:51   #38
Krytan Explorer
 
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
Default

So far of what I've read - posts 1-25, I see many experience RPG'ers ...obvious by the types of suggestions being made, but I think some are thinking too much in-game versus the class itself:

Armour - wouldn't be anything more stout than a Monk's (light & durable but nothing in range of a Wars). Assassins are adept at seeing and not being seen, experts in hand-to-hand combat but easily able to avoid taking damage.

Some of the weapon choices suggested are good - Crossbow, Daggers, Claws/Knuckledusters etc. For the ranged weapon use rather than having Marksmanship - replace it with Accuracy or Focus and it would apply to both the Assassins ranged and melee. It would increase dmg + arm pent the higher you pump it up. Assassins don't miss so this ATT would help in dmg dealing or possibly increasing the probability of a critical hit<--since that is what they're meant to do.
Now on to the stealth option - true this class is especially known for seeing and not being seen as they prepare to pounce, but this is usually a single target feature of the Assassin (I mean they don't creep up on mobs now do they?). To represent this we have the Avoid ATT which helps make up some of the AL deficencies by giving them skills (whirling def'esque) to minimize dmg or avoid it altogether. (deflectionlayer has a chance to reduce dmg from single attack by 50%-90% by deftly sidestepping the oncoming foe...err something like that)
We dont' want to make this a melee-ranger class but again lets face it, Assassins also use potions or substances to poision, dope or flat out kill their targets. Along this line they are also experts at spotting traps (this may not be super useful in-game despite different mobs using traps/spirits) but might be represented by allowing the assassin a high percentage chance at disassembling traps/spirits quickly.

There are sooo many directions we could take with this class - speed, hand to hand, martial arts of a sort(but don't think that really applies to this world/time), blow-gun, garrotte (but that's more for 1-1 and meant for a quick death scenario..with no sound :-)), scaling walls, concealment.....and on n on.

That's just my 2cents and I'll now get back to reading others ideas!! Can't wait!!!!!!!!!!
Volarian is offline   Reply With Quote
Old Nov 16, 2005, 03:53 PM // 15:53   #39
Frost Gate Guardian
 
Mesmerized's Avatar
 
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
Default

Meh, I overreacted, I admit that I laughed when I saw a post about a Clown class, so I apologize to you Doooom.

ANYWAYS,

I was wondering also about some 'unique' armors for an assassin, like the knockdown gloves or death boots. I had an idea for boots that increase speed 5% fulltime, or increase crit chance 5% for gloves.

Also, two more skills:
Mark of the Assassin (sketchy name)
Shout
10e, 30 recycle
Target for is marked as the Assassin's primary target, and is dazed for (8-18) seconds.

I chose for them to be dazed, because being the assassins primary target would "intimidate them" causing them to think about their wellbeing, and not so much about casting a spell

Smoke Bomb - similar to kahonaslash's smoke screen now that i reread XD
AoE Effect
10e
A smoke bomb is thrown at target foe. All creatures in area are dazed and have a 50% chance to miss attacks for (8-18) seconds.

My implementation of the smoke bomb could be to possibly throw at casters or rangers that group together in PvE, and to try to manipulate movement in PvP, or cause a warrior to get off your tail.

Last edited by Mesmerized; Nov 16, 2005 at 04:18 PM // 16:18..
Mesmerized is offline   Reply With Quote
Old Nov 16, 2005, 04:20 PM // 16:20   #40
Ascalonian Squire
 
Doooom's Avatar
 
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
Default

For Mark of the Assassin, I think it might make more sense for them to miss more often due to nervousness. But that's just me.
Doooom is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
drwtwn312 Sardelac Sanitarium 3 Sep 08, 2005 02:05 AM // 02:05
Paine Sardelac Sanitarium 0 Aug 27, 2005 08:38 PM // 20:38
Skill Ideas For Warriors, some great ideas must read for warriors, very exciting Brother Mhenlo The Campfire 22 Aug 13, 2005 04:58 PM // 16:58
Zanaz Questions & Answers 8 Aug 03, 2005 11:57 PM // 23:57
Future Profession Ideas PawnBoy Sardelac Sanitarium 80 May 19, 2005 06:07 PM // 18:07


All times are GMT. The time now is 11:15 PM // 23:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("